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    GAME INFORMER
    May 06, 2010

    We recently had a chance to speak to Green Day drummer Tre Cool about the upcoming Green Day: Rock Band. The outspoken stickmaster gave us the inside skinny on the band’s involvement in the production of the game, the exciting unlockable bonus features, and his “sneaky uncle.”

    How did you get approached to do this project? Was it after you had seen the Beatles game?

    It was during development of the Beatles game. They had a lot of the bonus material already compiled, some of the unseen Beatles stuff. That’s what really impressed me. I had played Rock Band 1 and 2 before, but the fact that they were doing an entire game devoted to the Beatles really impressed me. The fact that they were offering us the second game after the Beatles was an honor. I didn’t know how much Rock Band had beside the gameplay. There’s so much to it, the special features and old interviews and things. With us, there is all this old stuff we hadn’t seen in years – us getting interviewed high on the Bookmobile, crazy stuff. So many old pictures and great memories. It’s a trip. I thought it would just be the gameplay.

    Did you dig into your own personal vaults for some of the bonus material or did MTV help provide that?

    I don’t know if you’re old enough to remember but MTV used to be a music channel! [Laughs]

    I am definitely old enough.

    Back when they were a music channel, we used to do quite a bit of stuff with them, since we play music. [Laughs] So, they have dirt on Green Day for miles. They have all sorts of stuff showing Green Day acting badly. They dug it up and they used it. It’s pretty cool.

    I know you wanted the game to really reflect what a Green Day show is like. Did you do motion capture for full takes of songs done how you would do them on stage?

    We actually went back and forth with them on that. They wanted us to go in that little room with the balls on us. The only person putting balls on me is my sneaky uncle, you know what I mean? [Laughs] So we tried to weasel our way out of that, and we figured out a way to do it by cross referencing old video with a special filming we did for them, where they had their cameras in just the right spots. They used that and I think they got some guys that are in a Green Day tribute band to go in the room with the suits with the balls. So, we amalgamated that in a scientific and artistic way. It’s a trip. These video game dudes are super smart, yet they have creativity.

    Read the full interview at Game Informer: HERE.

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Brian's picture
on May 06, 2010

We recently had a chance to speak to Green Day drummer Tre Cool about the upcoming Green Day: Rock Band. The outspoken stickmaster gave us the inside skinny on the band’s involvement in the production of the game, the exciting unlockable bonus features, and his “sneaky uncle.”

How did you get approached to do this project? Was it after you had seen the Beatles game?

It was during development of the Beatles game. They had a lot of the bonus material already compiled, some of the unseen Beatles stuff. That’s what really impressed me. I had played Rock Band 1 and 2 before, but the fact that they were doing an entire game devoted to the Beatles really impressed me. The fact that they were offering us the second game after the Beatles was an honor. I didn’t know how much Rock Band had beside the gameplay. There’s so much to it, the special features and old interviews and things. With us, there is all this old stuff we hadn’t seen in years – us getting interviewed high on the Bookmobile, crazy stuff. So many old pictures and great memories. It’s a trip. I thought it would just be the gameplay.

Did you dig into your own personal vaults for some of the bonus material or did MTV help provide that?

I don’t know if you’re old enough to remember but MTV used to be a music channel! [Laughs]

I am definitely old enough.

Back when they were a music channel, we used to do quite a bit of stuff with them, since we play music. [Laughs] So, they have dirt on Green Day for miles. They have all sorts of stuff showing Green Day acting badly. They dug it up and they used it. It’s pretty cool.

I know you wanted the game to really reflect what a Green Day show is like. Did you do motion capture for full takes of songs done how you would do them on stage?

We actually went back and forth with them on that. They wanted us to go in that little room with the balls on us. The only person putting balls on me is my sneaky uncle, you know what I mean? [Laughs] So we tried to weasel our way out of that, and we figured out a way to do it by cross referencing old video with a special filming we did for them, where they had their cameras in just the right spots. They used that and I think they got some guys that are in a Green Day tribute band to go in the room with the suits with the balls. So, we amalgamated that in a scientific and artistic way. It’s a trip. These video game dudes are super smart, yet they have creativity.

Read the full interview at Game Informer: HERE.